Randomizing Your Metalborn Path
Roll firstRoll on this table, then take the path in the column for the era you are playing in. If you land on Misting, Ferring or Twinborn, go on to the table for that art below.
House rule, First Era. The GM of that table widened Misting and made the full sets rare: 5–18 Misting, 19 Mistborn, 20 Feruchemist. The Handbook's own spread is 5–14 Misting, 15–17 Mistborn, 18–20 Feruchemist — a 15% chance of each full set, against 5% here. Nothing not woken stays at 1–4. The Second Era column is the book's, unchanged.
First Era. There are no Ferrings and no Twinborn — those come after the Catacendre. A high roll here gives the whole thing: 15–17 is a true Mistborn, every Allomantic metal, and 18–20 a full Feruchemist.
Second Era. The Ferrings appeared and the full sets did not survive. The high rolls now give halves: a choice between two paths, or Twinborn — one power from each art.
| d20 | Era 1 Path | Era 2 Path |
|---|---|---|
| 1–4 | None | |
| 5–18 | Misting path | |
| 19 | Mistborn path | |
| 20 | Feruchemist path | |
| 1–4 | None | |
| 5–9 | Ferring path | |
| 10–14 | Misting path | |
| 15–17 | Ferring or Misting path | |
| 18–20 | Twinborn path |
Randomizing Your Misting Power
AllomancyRoll here for your Allomantic power. The table you get depends on the era selected above.
House rule, First Era. That table plays with the eight base metals only, on a d12. Chromium, nicrosil, cadmium and bendalloy are out because they had not been discovered in this era. Aluminum, duralumin, gold and electrum are out by the GM's decision: they were the Steel Ministry's secret, and they are awkward to run. The God Metals of this era — atium, malatium, lerasium — were never on this table; they are not rolled for. The Second Era table below is the book's sixteen, unchanged.
| d12 | d20 | Power | Misting Name |
|---|---|---|---|
| 1–2 | Iron | Lurcher | |
| 3–4 | Steel | Coinshot | |
| 5–6 | Tin | Tineye | |
| 7–8 | Pewter | Pewterarm / Thug | |
| 9 | Zinc | Rioter | |
| 10 | Brass | Soother | |
| 11 | Copper | Smoker / Coppercloud | |
| 12 | Bronze | Seeker | |
| 1–2 | Iron | Lurcher | |
| 3–4 | Steel | Coinshot | |
| 5–6 | Tin | Tineye | |
| 7–8 | Pewter | Pewterarm / Thug | |
| 9 | Zinc | Rioter | |
| 10 | Brass | Soother | |
| 11 | Copper | Smoker / Coppercloud | |
| 12 | Bronze | Seeker | |
| 13 | Chromium* not in Era 1 | Leecher | |
| 14 | Nicrosil* not in Era 1 | Nicroburst | |
| 15 | Aluminum† suppressed | Aluminum Gnat / Void | |
| 16 | Duralumin† suppressed | Duralumin Gnat | |
| 17 | Cadmium* not in Era 1 | Pulser | |
| 18 | Bendalloy* not in Era 1 | Slider | |
| 19 | Gold† suppressed | Augur | |
| 20 | Electrum† suppressed | Oracle |
* Only available in Era 2. † Only available near the end of Era 1 or during Era 2.
Randomizing Your Feruchemical Power
FeruchemyRoll here for your Feruchemical power.
First Era — nothing to roll. A Feruchemist of this era works every Feruchemical metal, not one of them. There is no table here because there is no choice to make: the path roll above already gave you the whole set. The table appears in the Second Era, where the Ferrings get a single metal each.
| d20 | Power | Ferring Name |
|---|---|---|
| 1 | Iron | Skimmer |
| 2 | Steel | Steelrunner |
| 3 | Tin | Windwhisperer |
| 4 | Pewter | Pewterarm / Brute |
| 5–6 | Zinc | Sparker |
| 7–8 | Brass | Firesoul |
| 9–10 | Copper | Archivist |
| 11–12 | Bronze | Sentry |
| 13 | Chromium | Spinner |
| 14 | Nicrosil | Soulbearer |
| 15 | Aluminum | Trueself |
| 16 | Duralumin | Connector |
| 17 | Cadmium | Gasper |
| 18 | Bendalloy | Subsumer |
| 19 | Gold | Bloodmaker |
| 20 | Electrum | Pinnacle |
Session record
To send to the GMEvery roll above is written down here, with the era it was made in. Put a name on it and hand the whole thing to whoever is running the table — the point is that nobody has to take your word for the number.
Rolls
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This is unofficial fan content, created and shared for non-commercial use. It has not been reviewed by Dragonsteel Entertainment, LLC or Brotherwise Games, LLC. The tables above are from the Mistborn Handbook, reproduced here so this table's players can roll on them away from the book. Nothing on this page leaves your browser. Plain dice are on the dice tray.